Just finished the Wings Of Liberty campaign this weekend. Good story and I like the gameplay around it. It be cool to know a bit more behind the scenes and how on earth they created such a game, in terms of game logic and mechanics behind it. It must be one huge amount of variables and such from a programmers point of view. I do like the “Thanks To” part in the credits.. “Your Mother” 😛 some smart aleck put that in there. It’s really the only part I took the time to read, because it seems to genuinely come from the developers.
Anyway, I enjoyed playing it thats for sure.. So now I’ve also played a bit against the A.I. on “Medium”, I’m missing a Normal level.. Medium seems to be just a little bit on the easy side. Next game I’ll go for Hard, hoping I can still win.
Your thinking I could also just play online against someone.. well yes thats true I could get my ass whooped by some guy that only plays online all day and end up losing and getting all depressed about it… I like my #winning 🙂 Currently my strategy against A.I. is to teister it a bit and then come a long with a huge amount of a few types and just waste the **** out of them, most of the time it works too. It sure helps blocking the way in the beginning, otherwise I do lose.
By the way the visuals in some cutscenes are just amazing I’m stunned by the way they did the rain flowing over the metal. That is some really nice work! (even though it is the Havok engine and i’m all into Unity at the moment) I’m guessing thats a custom made shader of somekind, well it cant be default Havok stuff right?
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