A little promotion video of the simulators I work on .
Creating an H.264 stream from Unity Content
Currently I’m working on a project at work that requires the information (lets call it unity content) displayed on twelve screens in another room/building (a long way away from the computer generating it), it’s a little bit of an unrealistic-solution/challenge to connect a dvi/hdmi/<or you name it> cable through buildings… as quality degrades the longer […]
For the past year (2011) I’ve been working at Movares on a simulator for the training of bridge & lock operators. Operators of what??? the people that control locks/sluices for boats and plus some bridges. More info about MOBZ can be found here and here I now know a lot about them. I built the […]
As I’m a fanatic video and audio person I like to experiment with various applications and tools. I like toÂ endeavourÂ into unknown territory, learn a bit and move on to new horizons ever expanding and not always getting extremely deep into one thing. Below are a few animations I once made. I may add to some […]
Once upon a time a few years back, I did a 10 week photography minor at Uni, These pictures were part of an assignment, they are a few of the best images I took during that course. Including the photos I took with a Pinhole camera.. I do miss doing that.. it was fun and […]
Unity GLSL Shaders
Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. (is now ShaderToy.com) Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in […]
Unity Cornell Box
For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity… First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site.