Hello Again,
In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. (is now ShaderToy.com) Now comes the cool part..
I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras..
If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how to do this basic conversion to give people a starting point, let me know what you think.
Take a look and take care.
[Update]
Here’s a Link to the Unity Shaders based on the Shader Toy Shaders: [download id=”29″]
For the Mecury fans [if you want to join in on this project let me know]:
hg clone https://bitbucket.org/ikriz/unity-shaders
More On the Subject:
- http://code.ikriz.nl/unity-shaders
- http://adrianboeing.blogspot.com/search/label/demoscene
- http://glsl.heroku.com/
[/Update]
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[credits]
Of course credits are by all means due to the creators of the shaders: Adrian Boeing, Auld, Danguafer/Silexars, Lars Huttar, L.Mallet, Mic, Psycho/Loonies, Paulo Falcao, Simon Green/NVidia, Tigrou, Viktor Korsun, W.Yutani, XT95/FRequency, xTr1m/BluFlame and iq/rgba (from shader toy site)
[/credits]
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