I’ve started work on visualizing audio in Unity. In the process of doing this I realized I actually quite like playing round with audio. One of my lost hobbies reborn. 🙂 I’m thinking of the potential usages for audio in unity which can be quite a lot. Currently I’m figuring out what exactly is possible with the unity engine. So far I’ve got spectrum output from an audio source projected onto various objects. When I’ve got something really cool to show off I’ll put it online.
Working on Audio in Unity
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I’ve got a collection of audio visualization projects (it’s not my latest version) available for download at
The ‘ActionBastard’ files are my audio vis combined with the FPS tutorial from the U3D website. All of my scripts and prefabs have a my ‘bastard’ naming convention, so the chances of a conflict are slim.
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